GAMING / COMMUNITY / ENTREPRENEURSHIP
Early gaming communities.
Building digital worlds since my teens.
● ● ●
~ / gaming-servers
$ build / connect
[2014–2016]
10,000+
real users. first lessons.
01 / PROJECT
The bigger picture.
At approximately fourteen, I was building, operating and growing online gaming servers. More than 10,000 users joined these projects between 2014 and 2016.
I handled software development, infrastructure configuration, advertising, user acquisition and community management. It was my first real experience of building a product, finding an audience and keeping it running.
02 / PROJECT
The product, in focus.
01
Server development & infrastructure
02
Community management
03
Marketing & user acquisition
04
Product operations
07 / WHAT'S NEXT?
Let's build something
meaningful.
An ambitious product, a new venture, or a challenge at the intersection of technology and business. I’d love to hear about it.
LinkedIn